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Job Description:

North Art

Vehicle Artist

At Rockstar Games, we create the games we would want to play ourselves

A career at Rockstar is about being part of a team working on some of the most creatively rewarding, large-scale projects to be found in any entertainment medium You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry

Rockstar North is on the lookout for a talented Vehicle Artist who has a passion for creating an incredible and varied range of vehicle artwork This is a full-time permanent position based out of Rockstars unique game development studio in the heart of Edinburgh
WHAT WE DO The Vehicle Art team design, build and texture all modes of transport within our game worlds If you can drive, ride, sail or fly in it, we will have created it
Our vehicles are not just modes of transport but an extension of a players personality and desires, their tastes and aesthetics not only customizable and configurable, but with an inherent history for both the type of vehicle and the game-world brand it represents From brand-new to worn and weathered, we want each vehicle to be a character in its own right
We research in-depth and maintain understanding of all modes of transport how they function and are constructed, and the cultural attachment people and the world at large have to them
We work with other internal departments in design, code and animation to make sure our vehicles work functionally with their expectations and needs
We work alongside other art departments to ensure our assets hit the highest visual standards and remain consistent with the entire game world visuals

RESPONSIBILITIES You will work in a specialized vehicle department within a larger team that is very passionate about making industry leading games
We value individual design skills; including concept and creation of assets that are not carbon copies of existing vehicles - but still retain an essence and design feel of their specific real-world references and associated individual styling cues
You will gather research, design and model vehicle artwork in 3D, and follow our proven workflows to create functional parts for both interiors and exteriors
You will work to create textures and shaders to faithfully describe accurate real-world material types, representing paint finishes, metals, wood, fabric and hides
Work with our engine tools to export and test your assets to the game, where you will test and maintain both the individual quality control and expected function of the asset

QUALIFICATIONS A comprehensive modelling and texturing portfolio showing a varied range of 3D vehicle art completed to a very high standard is required to apply

SKILLS Extensive experience using 3DStudio Max for modelling, and Adobe Photoshop for texturing
A full understanding of all current generation production workflows, as they pertain to vehicle art asset production
A keen understanding and appreciation of structure and construction/silhouette in respect of modelling resolution of assets relative to world scale and exceptional mesh topology skills
A detail obsessed eye for creating and manipulating texture maps for shader passes - diffuse, normal, spec, weathering etc - and excellent understanding of the value of maximizing UV space
A critical awareness of the expense/cost of a game asset relative to the target engine/rendering requirements poly counts and texture sizes
A great team-player Self-motivated with good communication skills
Able to accurately follow common goals and time-driven set tasks whilst working under own initiative Effective time management skills to deliver the brief to deadlines without sacrificing quality
Skilled at feeding back on task progress to Leads and line managers
Ability to collaborate effectively with other team disciplines (code, design, animation, tools)

PLUSESPlease note that these are desirable skills and are not required to apply for the position
One or more years relevant development experience in-studio or in vehicle modding scene
Have shipped current generation console titles as a vehicle artist
Knowledge and understanding of a PBR based shader workflow
Experience with Quixel software suite or similar for shader development
Strong traditional art foundations including but not limited to observational drawing, photography and technical illustration
Willingness to test and practically use new workflow tools, both internal and 3rd party
Strive to implement new techniques that increase art quality and efficiency across disciplines
Deep understanding and love of car culture

HOW TO APPLYPlease apply with a CV and cover-letter demonstrating how you meet the skills above If we would like to move forward with your application, a Rockstar North recruiter will reach out to you to explain next steps and guide you through the process

Profile Summary:

Employment Type : Full Time
Eligibility : Any Graduate
Industry : Agriculture/Forestry/Fishing, Manufacturing/Industrial
Functional Area : IT Software : Software Products & Services
Role : Graphic Designing/Animation/We b Designing
Salary : As per Industry Standards
Deadline : 20th Feb 2020

Key Skills:

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