• Unreal Engine Developer - C++ Jobs in Gurgaon,India

  • Manager -HR
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  • 4 - 12 Years
  • Posted : above 1 month

Job Description:

Company Name - Cityzenith (Sister Concern OF AEC Digital Studio Private Limited )

Founded in 2009, Cityzenith gives power to building industry professionals by aggregating all of its project data and software into a single tool Smart World Pro

Smart World Pro, the 2016 Realcomm Digie Award winner for Best Tech Innovation in Commercial/Corporate Real Estate, is used by forward-thinking architects, property managers, and property owners who know they need to create digitized versions of their properties to stay competitive

Cityzeniths Smart World Pro platform provides an end-to-end, from design-to-demolition digital twin solution Ideal for use campus- or portfolio-wide, users digital twins stay current over the entire lifecycle of any building asset Powerful user features make it easy to conduct natural-language searches through project data, run AI- and machine learning-driven ROI analyses on-the-fly, and engage customers more meaningfully to help close deals


- 5+ years game industry programming experience in C++

- Strong understanding of UE4 (all aspects)

- Advanced working knowledge of Unreal Engine 4 and its visual programming graph (blueprints)

- Experience with multiple core system tasks, such as graphics, networking, audio/video, and tools

- Excellent performance optimization skills

- Strong 3D math skills

- Strong C++ design and coding experience

- Experience with the C++ standard library

- Data structure and algorithm knowledge

- Develop new and maintain existing blueprint programs for current and future projects

- Bachelors degree in Computer Science or equivalent demonstrable experience

- Excellent problem-solving skills

- At least shipped 2 AAA titles

Nice to have

- Knowledge of physically based shading, global illumination, or ray tracing

- Familiarity with DCC tools such as Maya, 3ds Max, Blender 3d

- Working knowledge of Multi-threading/Parallel Programming

- Experience in implementing or optimizing rendering techniques such as deferred, forward+, shadow, or anti-aliasing on graphics API such as DX12, DX11, Vulkan, or OpenGL

- Familiarity with other game engines such as Unity3d

Profile Summary:

Employment Type : Full Time
Salary : Not Mentioned
Deadline : 23rd Jan 2020

Key Skills:

Company Profile:

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