• MoCap Tools Developer Jobs in United States Of America - 25310987

  • ROCKSTAR GAMES
  • United States Of America, Usa
  • Save Job
  • 3 - 6 Years
  • Posted : above 1 month

Job Description:

Toronto Performance Capture

MoCap Tools Developer

Rockstar Games is looking for a MoCap Tools Developer to work with our award-winning development team and help create and build upon the next generation of MoCap tools and pipeline You will be working with a talented core team of passionate and committed individuals to work on some of the largest scale projects to be found in any entertainment medium You will have the opportunity to build and develop new tools and pipelines used across all our studios in a friendly and inclusive environment where you can collaborate with some of the most accomplished and driven people in the industry

WHAT WE DO Support the existing motion capture pipeline and all the studios that utilize it
Design and build tools for the entire MoCap pipeline, from pre-production planning to post-production to animation
Build new tools to improve efficiency and turnaround times
Research, spec out, and pitch new concepts and applications

RESPONSIBILITIES Help to elevate our state-of-the-art MoCap pipelines by deeper integration and collaboration with other DCC packages and systems
Maintain and extend these systems based on input from development/production for both short term projects and longer term goals
Extend and create new tools and workflows for real-time visualization of performance capture
Collaborate with animators and production to develop efficient workflows and supporting tools
Develop software to enhance existing 2D/3D tracking solutions, image-based data capture, and motion re-targeting systems
Participate in discussions surrounding future workflow and tool development
Support and troubleshoot tools in a live production motion capture stage environment

REQUIREMENTS 3 years of Python experience, preferably in a Linux environment
An in-depth understanding of motion capture systems and the underpinning principal technologies involved
Ability to write custom tools for a motion capture animation pipeline
SQL, Mongo, or similar enterprise level database server experience
3 years of experience working with 3D animation and modeling software (MotionBuilder, Maya)
Create custom tools and scripts to increase the productivity and efficiency of the production team
Ability to adapt to evolving tasks and priorities as directed by stage production requirements
Keep up to date with new technologies and continue to improve on the existing workflow
Experience working with both Windows and Linux platforms
Ability to communicate well with teammates from a wide variety of disciplines

DESIRED SKILLS Experience developing graphical user interfaces ideally writing Qt GUIs in Python and/or C
3 years of industry experience using motion capture technology
Passion for playing and making video games

Rockstar is an equal opportunity employer committed to an inclusive, barrier-free recruitment and selection process We thank all applicants and advise that only those selected for further consideration will be contacted

In accordance with Ontarios Human Rights Code, the Accessibility for Ontarians with Disabilities Act, 2005 and Rockstars Disability Accommodation Policy, accommodation will be provided to applicants, as needed, as part of the hiring process If you are selected for an interview and have an accommodation request, please contact Human Resources as soon as possible

Profile Summary:

Employment Type : Full Time
Eligibility : Any Graduate
Industry : Agriculture/Forestry/Fishing, Manufacturing/Industrial
Functional Area : IT Software : Software Products & Services
Role : Software Engineer
Salary : As per Industry Standards
Deadline : 03rd Jun 2020

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